package Wuzi;

//常量单独放在一起，不直接写
public class Wfinal {
    //游戏界面的宽和高
    public static final int GAME_WIDTH=900;
    public static final int GAME_HEIGHT=700;
    //棋盘宽和高
    public static final int PANEL_WIDTH=650;
    public static final int PANEL_HEIGHT=700;
    //线间的距离
    public static final int LINE_SIZE=40;
    //线的数量
    public static final int LINE_NUMBER=15;
    //棋盘相对于左上角的偏移
    public static final int OFFSET=40;
    //星的大小
    public static final int STARE=10;
    //棋子归属
    public static final int WU=0;
    public static final int WHITE=2;
    public static final int BLACK=1;



}